3ds max制作现场
Character Modeling
Surface建模_制作脸部
Nurbs建模_头像的建模和贴图
Character Animation
Character Setting(1)_利用Motion Capture的Data角色动画
Character Setting(2)_Bone的功能和IK Solver
Character Setting(3)_Puppet Setup
Character Setting(4)_Control Point的制作和Skinning
Character Setting(5)_骨架的设置和皮肤的绑定
finalRender
finalRender_关于finalRender
Plug-in&Technic
Plug-in(1)_SimCloth的应用
Plug-in(2)_Shag:Hair的应用
Plug-in(3)_纹理图层
Technic(1)_3ds max的插件——Toon Shader的应用
Technic(2)_3ds max中实用的脚本和插件
Character Modeling
脸部建模
Shading&Mapping
MAYA中的实际渲染方式和有效的场景演示
有效的光源和阻影效果,整体的场景演示
UV贴图
MEL
MEL(1)_MEL ALGORITHM
MEL(2)_从CV阵列操作中解放(1)
MEL(3)_从CV阵列操作中解放(2)
MEL(4)_从CV阵列操作中解放(3)
MEL(5)_MEL CPS(Connect Poly Shape Ver2.3)
Animation
Camera Animation(1)_Camera Animation基础知识
Camera Animation(2)_应用MoCap Data的动画
Camera Animation(3)_利用Motion Capture Data的角色动画
Cloth&Fur
Cloth_MAYA Cloth
Fur_用Fur制作头发
Cloth_Animation&Cloth
Game Design
3D Game Level Design(1)
3D Game Level Design(2)
3D Game Level Design(3)