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UML面向对象设计基础(影印版)
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UML面向对象设计基础(影印版)

  • 作者:(美)约翰斯(Johns M.P.)
  • 出版社:科学出版社
  • ISBN:9787030114099
  • 出版日期:2003年05月01日
  • 页数:458
  • 定价:¥50.00
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    内容提要
    UML已成为描述面向对象设计符号的事实上的标准。本书介绍了面向对象软件设计的基本概念、符号表示、术语、准则以及原理等内容,其中**部分(第1章和第2章)介绍了面向对象的基本概念以及面向对象编程的发展过程,第二部分(第3章至第7章)对UML进行了系统的介绍,第三部分(第8章至第14章)较深入的介绍面向对象设计的原理。*后一张(第15章)对软件构件的优缺点作了分析。
    本书可供面向对象技术的程序员、设计人员、系统工程师或技术经理使用。
    目录
    Foreword
    Preface
    Part Ⅰ Introduction
    Chapter 1 What Does It Mean to Be Object Oriented,Anyway?
    1.1 Encapsulation
    1.2 Information/Implementation Hiding
    1.3 State Retention
    1.4 Object Identity
    1.5 Messages
    1.6 Classes
    1.7 Inheritance
    1.8 Polymorphism
    1.9 Genericity
    1.10 Summary
    1.11 Exercises
    1.12 Answers
    Chapter 2 A Brief History of Object Orientation
    2.1 Where Did Object Orientation Come From?
    2.2 Object Orientation Comes of Age
    2.3 Object Orientation As an Engineering Discipline
    2.4 What's Object Orientation Good For?
    2.5 Summary
    2.6 Exercises
    2.7 Answers
    Part Ⅱ The Unified Modeling Language
    Chapter 3 Basic Expression of Classes,Attributes,and Operations
    3.1 The Class
    3.2 Attributes
    3.3 Operations
    3.4 Overloaded Operations
    3.5 Visibility of Attributes and Operations
    3.6 Class Attributes and Operations
    3.7 Abstract Operations and Classes
    3.8 The Utility
    3.9 Parameterized Classes
    3.10 Summary
    3.11 Exercises
    3.12 Answers
    Chapter 4 Class Diagrams
    4.1 The Generalization Construct
    4.2 The Association Construct
    4.3 Whole/Part Association
    4.4 Summary
    4.5 Exercises
    4.6 Answers
    Chapter 5 Object-Interaction Diagrams
    5.1 The Collaboration Diagrams
    5.2 The Sequence Diagrams
    5.3 Asynchronous Messages and Concurrent Execution
    5.4 Summary
    5.5 Exercises
    5.6 Answers
    Chapter 6 State Diagrams
    6.1 Basic State Diagrams
    6.2 Nested States
    6.3 Concurrent States and Synchronization
    6.4 Transient States from Message-Result Arguments
    6.5 Continuously Variable Attributes
    6.6 Summary
    6.7 Exercises
    6.8 Answers
    Chapter 7 Architecture and Interface Diagrams
    7.1 Depicting System Architecture
    7.2 Depicting the human Interface
    7.3 Summary
    7.4 Exercises
    7.5 Answers
    Part Ⅲ The Principles of Object-Oriented Design
    Chapter 8 Encapsulation and Connascence
    8.1 Encapsulation Structure
    8.2 Connascence
    8.3 Summary
    8.4 Exercises
    8.5 Answers
    Chapter 9 Domains,Encumbrance,and Cohesion
    9.1 Domains of Object Classes
    9.2 Encumbrance
    9.3 Class Cohesion:A Class and Its Features
    9.4 Summary
    9.5 Exercises
    9.6 Answers
    Chapter 10 State-Space and Behavior
    10.1 State-Space and Behavior of a Class
    10.2 The State-Space of a Subclass
    10.3 The Behavior of a Subclass
    10.4 The Class Invariant as a Restriction on a State-Space
    10.5 Preconditions and Postconditions
    10.6 Summary
    10.7 Exercises
    10.8 Answers
    Chapter 11 Type Conformance and Closed Behavior
    11.1 Class versus Type
    11.2 The Principle of Type Conformance
    11.3 The Principle of Closed Behavior
    11.4 Summary
    11.5 Exercises
    11.6 Answers
    Chapter 12 The Perils of Inheritance and Polymorphism
    12.1 Abuses of Inheritance
    12.2 The Danger of Polymorphism
    12.3 Summary
    12.4 Exercises
    12.5 Answers
    Chapter 13 Techniques for Organizing Operations
    13.1 Mix-In Classes
    13.2 Rings of Operations
    13.3 Summary
    13.4 Exercises
    13.5 Answers
    Chapter 14 Class Cohesion and Support of States and Behavior
    14.1 State Support in a Class Interface
    14.2 Behavior Support in a Class Interface
    14.3 Operation Cohesion in a Class Interface
    14.4 Summary
    14.5 Exercises
    14.6 Answers
    Chapter 15 Designing a Software Component
    15.1 What Is a Component?
    15.2 Similarities and Differences Between Component and Objects
    15.3 Example of a Component
    15.4 Internal Design of a Component
    15.5 Lightweight and Heavyweight Component
    15.6 Advantages and Disadvantages of Using Components
    15.7 Summary
    15.8 Exercises
    15.9 Answers
    Appendix A Checklist for an Object-Oriented Design Walkthrough
    Appendix B The Object-Oriented Design Owner's Manual
    Appendix C The Blitz Guide to Object-Oriented Terminology
    Glossary
    Bibliography
    Index

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