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计算机图形学C语言版(第2版·影印版)

  • 作者:[美]赫恩 [美]贝克
  • 出版社:清华大学出版社
  • ISBN:9787302080848
  • 出版日期:2004年03月01日
  • 页数:652
  • 定价:¥69.00
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    内容提要
    本书介绍了设计与使用计算机图形学系统所必须的基本原理,讨论了图形学系统硬、软件及其应用,列举了C语言描述的编程实例以展示图形学算法的实现及应用,探讨了PHIGS,PHIGS+,GKS及其他图形库的特性。与**版相比,在反走样,分形及其他物体表示法,光线跟踪,样条曲线及表面,光照模型,表面绘制法和计算机动画制作方面本书有较大扩充,新增: 虚拟现实,图形学算法的并行实现,超二次曲面,BSP树,形状文法,粒子系统,基于物理的模型,科学计算可视化,商业可视化,分布式光线跟踪,辐射度,变形以及有益于对图形学应用的各种数学方法的探讨。
    本书既可作为本科生和研究生的教材,也可作为图形学专业人员的参考书。
    目录
    PREFACE
    1 A Survey of Computer Graphics
    1-1 Computer-Aided Design
    1-2 Presentation Graphics
    1-3 Computer Art
    1-4 Entertainment
    1-5 Education and Training
    1-6 Visualization
    1-7 Image Processing
    1-8 Graphical User Interfaces
    2 Overview of Graphics Systems
    2-1 Video Display Devices
    Refresh Cathode-Ray Tubes
    Raster-Scan Displays
    Random-Scan Displays
    Color CRT Monitors
    Direct-View Storage Tubes
    Flat-Panel Displays
    Three-Dimensional Viewing Devices
    Stereoscopic and Virtual-Reality Systems
    2-2 Raster-Scan Systems
    Video Controller
    Raster-Scan Display Processor
    2-3 Random-Scan Systems
    2-4 Graphics Monitors and Wordstations
    2-5 Input Devices
    Keyboards
    Mouse
    Trackball and Spaceball
    Joysticks
    Data Glove
    Digitizers
    Image Scanners
    Touch Panels
    Light Pens
    Voice Systems
    2-6 Hard-Copy Devices
    2-7 Graphics Software
    Coordinate Representations
    Graphics Functions
    Software Standards
    PHIGS Workstations
    Summary
    References
    Exercises
    3 Output Primitives
    3-1 Points and Lines
    3-2 Line-Drawing Algorithms
    DDA Algorithm
    Bresenham's Line Algorithm
    Parallel Line Algorithms
    3-3 Loading the Frame Buffer
    3-4 Line Function
    3-5 Circle-Generating Algorithms
    Properties of Circles
    Midpoint Circle Algorithm
    3-6 Ellipse-Generating Algorithms
    Properties of Ellipses
    Midpoint Ellipse Algorithm
    3-7 Other Curves
    Conic Sections
    Polynomials and Spline Curves
    3-8 Parallel Curve Algorithms
    3-9 Curve Functions
    3-10 Pixel Addressing and Object Geometry
    Screen Grid Coordinates
    Maintaining Geometric Properties of Displayed Objects
    3-11 Filled-Area Primitives
    Scan-Line Polygon Fill Algorithms
    Inside-Outside Tests
    Scan-Line Fill of Curved Boundary Areas
    Boundary-Fill Algorithms
    Flood-Fill Algorithm
    3-12 Fill-Area Functions
    3-13 Cell Array
    3-14 Character Generation
    Summary
    Applications
    References
    Exercises
    4 Attributes of Output Primitives
    4-1 Line Attributes
    Line Type
    Line Width
    Pen and Brush Options
    Line Color
    4-2 Curve Attributes
    4-3 Color and Grayscale Levels
    Color Tables
    Grayscale
    4-4 Area-Fill Attributes
    Fill Styles
    Pattern Fill
    Soft Fill
    4-5 Character Attributes
    Text Attributes
    Marker Attributes
    4-6 Bundled Attributes
    Bundled Line Attributes
    Bundled Area-Fill Attributes
    Bundled Text Attributes
    Bundled Marker Attributes
    4-7 Inquiry Functions
    4-8 Antialiashing
    Supersampling Straight Line Segments
    Pixel-Weighting Masks
    Area Sampling Straight Line
    Segments
    Filtering Techniques
    Pixel Phasing
    Compensating for Line Intensity
    Differences
    Antialiasing Area Boundaries
    Summary
    References
    Exercises
    5 Two-Dimensional Geometric Transformations
    6 Two-Dimensional Viewing
    7 Structures and Hierarchical Modeling
    8 Graphical User Interfaces and Interactive Input Methods
    9 Three-Dimensional Concepts
    10 Three-Dimensional Object Representations
    11 Three-Dimensional Geometric and Modeling Transformations

    12 Three-Dimensional Viewing
    13 Visible-Surface Detection Methods
    14 Illumination Models and Surface-Rendering Methods
    15 Color Models and Color Applications
    16 Computer Animation
    A Mathematics for Computer Graphics
    BIBLIOGRAPHY
    INDEX

    与描述相符

    100

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