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设计模式:可复用面向对象软件的基础(英文版)
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设计模式:可复用面向对象软件的基础(英文版)

  • 作者:(美)伽玛
  • 出版社:机械工业出版社
  • ISBN:9787111095071
  • 出版日期:2003年01月01日
  • 页数:395
  • 定价:¥38.00
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    内容提要
    Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then
    目录
    Foreword
    I Guide to Readers
    1 Introduction
    2 A Case Study: Designing a Document Editor
    II Design Pattern Catalog
    3 Creational Patterns
    4 Structural Patterns
    5 Behavioral Patterns
    6 Conclusion
    Appendix A: Glossary
    Appendix B: Guide to Notation
    Appendix C: Foundation Classes
    Bibliography
    Index
    编辑推荐语
    Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns: Elements of Reusable Object-Oriented Software as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

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