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Java 2 考试指南(含盘,英文原版)
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Java 2 考试指南(含盘,英文原版)

  • 作者:美 斯坦尼克
  • 出版社:电子工业出版社
  • ISBN:9787505374287
  • 出版日期:2002年04月01日
  • 页数:568
  • 定价:¥76.00
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    内容提要
    本书是美国McGraw-Hill公司出版的畅销谁系列丛书All-in-Oin中的一本。书中包括参加 Java 2 程序员和开发人员认证考试的全部内容,主要涉及答题技巧、 Java 编程基础和关键字、应用对象和类、访问和管理数据库、设计应用程序接口等多方面内容。各章包含有*新示例、练习及问答。本书所附光盘提供了*接近真实测试环境的大量原汗原味的考试师和自测题。对有意参加 Java 2 认证考试及学习 Java 2 的读者而言,本书是一本**的参考用书。
    目录
    Introduction 1
    Part I Studying for the Programmer誷 Exam 7
    Chapter 1 Programmer Exam Roadmap 8
    What Is the Programmer Exam Like? 8
    What誷 on the Exam 8
    Declarations and Access Control 9
    Flow Control and Exception Handling 9
    Garbage Collection 9
    Language Fundamentals 9
    Operators and Assignments 9
    Overloading, Overriding Runtime Type, and Object Orientation 10
    Threads 10
    The java.awt Package ?Layout 10
    The java.lang Package 10
    The java.util Package 10
    The java.io Package 11
    How Does the Text Map to the Programmer Exam Objectives? 11
    How the Test Is Administered 11
    How to Sign up for and Take the Exams 11
    Test-Taking Tips for the Programmer Exam 12
    What the Test Program Looks Like for the Programmer Exam 12
    Be Careful! 13
    Take Your Time and Answer the Easy Ones First 13
    Beware of Tricks 14
    Understand Why the Question Is on the Test 14
    Know Your Test Center 15
    What Happens When You誶e Done? 16
    Sun誷 Take on Certification 16
    How Sun Manages the Certification Process 16
    Where Certification Is Heading 17
    Chapter 2 Java Programming Fundamentals 18
    Java Programming Concepts 18
    Objects 18
    Classes 19
    Packages 19
    Inheritance 19
    Encapsulation 20
    Access Controls 20
    Java誷 Characteristics 21
    Design for Distributed Networks 22
    Design for Multithreading 22
    Design for Ease of Use and Reuse 22
    Design for Security 23
    Working with Java Applets and Applications 23
    The Java Specification and the API 23
    Java 1.1 24
    Java 2: JDK 1.2 24
    Java 2: JDK 1.3 25
    Review Questions 25
    Answers to Review Questions 26
    Chapter 3 Java Keywords 27
    An Alphabetical List of All the Keywords 27
    Organizing Classes 27
    Defining Classes 28
    Keywords for Classes and Members 28
    Simple Data Types 30
    Values and Variables 30
    Exception Handling 31
    Instance Creation and Testing 32
    Control Flow 32
    Exercises 34
    Exercise 3-1 34
    Exercise 3-2 34
    Exercise 3-3 34
    Answers to the Exercises 34
    Review Questions 35
    Answers to Review Questions 36
    Chapter 4 Java Building Blocks 37
    Identifiers 37
    Literals 38
    Boolean Literals 38
    Character Literals 38
    Exercise 4-1 39
    String Literals 39
    Exercise 4-2 40
    Integer Literals 40
    Floating-Point Literals 41
    Separators 41
    Operators 41
    Exercise 4-3 42
    Exercise 4-4 43
    Comments 43
    Answers to the Exercises 44
    Review Questions 44
    Answers to Review Questions 46
    Chapter 5 Memory and Garbage Collection 47
    Garbage Collection 47
    When Does an Object Become Eligible for Garbage Collection? 48
    Invoking the Garbage Collector 48
    Finalization 49
    Exercise 5-1 49
    Exercise 5-2 49
    Accessing Members 50
    Exercise 5-3 51
    Passing Parameters to a Method 51
    Exercise 5-4 54
    Forcing Garbage Collection 55
    Answers to the Exercises 55
    Review Questions 57
    Answers to Review Questions 59
    Chapter 6 Data Types and Values 60
    Data Types 60
    Variables and Data Types 61
    Primitive Data Types 61
    Integer Data Types 62
    Character Values 63
    Floating-Point Arithmetic 64
    Booleans 65
    Casting 65
    Exercises 66
    Exercise 6.1 66
    Exercise 6.2 66
    Exercise 6.3 66
    Arrays 66
    Declaring and Initializing Arrays 67
    One-Dimensional Arrays 67
    Initializing an Array When it is Allocated 68
    Exercise 6.4 69
    Arrays of Arrays 69
    Where Arrays Fit into the Class Hierarchy 70
    Answers to the Exercises 71
    Review Questions 72
    Answers to Review Questions 73
    Chapter 7 Operators 74
    Operators and Expressions 74
    Arithmetic Operators 75
    Assignment Operators 77
    Comparison Operators 78
    Logical Operators 79
    Bitwise Operators 80
    The>>Operator 81
    The>>>Operator 82
    The<<Operator 83
    The &, |, and ^ Operators 84
    Exercises 85
    Exercise 7.1 85
    Testing for an Object誷 Class Type 85
    Exercise 7.2 86
    equals() and == 86
    Exercise 7.3 87
    Exercise 7.4 87
    Operator Precedence and Evaluation Order 87
    Using Arrays in Expressions 89
    Using chars in Expressions 89
    Answers to the Exercises 89
    Review Questions 92
    Answers to Review Questions 94
    Chapter 8 Control Flow 96
    Using if and if . . . else Statements 96
    if Statements 96
    if . . . else Statements 97
    Nested if Statements 97
    Legal Values for if Statements 98
    Exercise 8.1 98
    Looping Expressions 99
    while Statements 99
    do-while Statements 100
    Legal Values for while and do-while Statements 101
    Iteration with for loops 101
    for Statements 101
    Controlling for Loops with Expressions 102
    Nested for Loops 102
    Switch and Case Statements 103
    switch case 103
    Nested switch case 104
    Using Jump Statements 105
    break 105
    continue 105
    Labeled Loops 106
    Exercise 8.2 108
    Using && and || 109
    Exercise 8.3 109
    Answers to the Exercises 109
    Review Questions 110
    Answers to Review Questions 111
    Chapter 9 Methods 112
    Defining Methods 112
    Methods Definitions 112
    Return Types 113
    Method Modifiers 114
    Exercise 9.1 116
    Overloading a Method 117
    Exercise 9.2 118
    Overriding a Method 118
    Access Control to Subclasses 119
    Inheriting Synchronized and Abstract 119
    Return Types 119
    Parameter Types 120
    Exceptions 120
    Exercise 9.3 120
    Object References to Base and Derived Classes 121
    Answers to the Exercises 122
    Review Questions 124
    Answers to Review Questions 125
    Chapter 10 Constructors 126
    Constructor Essentials 126
    The Default Constructor 127
    Defining, Overloading, and Overriding a Constructor 128
    Invoking Another Constructor 130
    Instance Variables in Constructors 130
    Exercise 10.1 132
    Exercise 10.2 132
    Exercise 10.3 133
    Answers to the Exercises 133
    Review Questions 134
    Answers to Review Questions 136
    Chapter 11 Objects and Classes 137
    Objects 137
    Creating and Destroying Objects 138
    Classes 139
    Declaring a Class 139
    Application Class Structures 140
    Applet Class Structures 140
    Class Variables 143
    Instance Variables 144
    Static Variables 145
    Predefined Instances 145
    null 145
    this 145
    super 146
    Object-Oriented Relationships Using 詉s a?and 詇as a?146
    Exercises 148
    Exercise 11.1 148
    Exercise 11.2 148
    Class Keywords 148
    public 149
    abstract 149
    strictfp 150
    final 150
    Exercise 11.3 151
    Exercise 11.4 151
    Variable Keywords 151
    static 151
    final 151
    transient 152
    volatile 152
    Exercise 11.5 152
    Access Control Keywords 152
    public 152
    private 153
    protected 153
    Exercise 11.6 153
    Exercise 11.7 154
    Exercise 11.8 154
    Exercise 11.9 154
    Exercise 11.10 154
    Casting Classes 155
    Inner Classes 156
    Creating Inner Classes 156
    Anonymous Classes 160
    Static Inner Classes 161
    Exercise 11.11 161
    Answers to the Exercises 162
    Review Questions 168
    Answers to Review Questions 171
    Chapter 12 Packages, Inheritance, and Interfaces 172
    Packages 172
    Declaring a Package 172
    The CLASSPATH Environmental Variable 174
    Import Statements 174
    Package Naming Conventions 175
    Using Packages 176
    Exercise 12.1 177
    Exercise 12.2 177
    Exercise 12.3 177
    Exercise 12.4 178
    Creating a Package 178
    Ordering of a Java Source File 180
    Exercise 12.5 180
    Exercise 12.6 181
    Inheritance 182
    Declaring Inheritance 183
    Using Inheritance 184
    Interfaces 185
    Using Interfaces 185
    Defining Interfaces 186
    Using the Cloneable Interface 187
    Exercise 12.7 188
    Answers to the Exercises 188
    Review Questions 190
    Answers to Review Questions 191
    Chapter 13 Passing Arguments to Programs 192
    The main() Method 192
    Command Line Arguments 193
    Exercise 13.1 194
    When main() Ends 195
    Embedding an Applet in an HTML Page 195
    Passing Parameters to an Applet 196
    Retrieving Parameters 197
    Exercise 13.2 198
    Customizing an Applet 198
    Answers to the Exercises 201
    Review Questions 203
    Answers to Review Questions 204
    Chapter 14 Exceptions 205
    Exception Basics 205
    Working with Exceptions 206
    Uncaught Exceptions 207
    Checked and Unchecked Exceptions 207
    Using try, catch, and finally 208
    Exercise 14.1 209
    Common Java Exceptions 210
    Using Methods Defined by Exception and Throwable 211
    Rethrowing an Exception 211
    Exercise 14.2 212
    Which Exceptions a Method Can Throw 213
    Exceptions in an Overriding Method in a Subclass 213
    Exercise 14.3 214
    Creating and Throwing an Exception 214
    Exercise 14.4 215
    Answers to the Exercises 215
    Review Questions 218
    Answers to Review Questions 223
    Chapter 15 Multithreading 224
    An Overview of Threads 224
    Thread States 224
    Thread Life Cycles 225
    Thread Scheduling and Priorities 226
    Creating Threads With java.lang.Thread and java.lang.Runnable 227
    Subclassing Thread 227
    Implementing Runnable 229
    Exercise 15.1 230
    Monitors and Synchronization 232
    Understanding Synchronization 232
    Exercise 15.2 234
    Using wait(), notify(), and notifyAll() 234
    Exercise 15.3 238
    Managing Threads With Wait-Notify and Sleep 238
    Why a Thread Might Not Execute 241
    Exercise 15.4 242
    Other Useful Thread Methods 242
    Answers to the Exercises 242
    Review Questions 247
    Answers to Review Questions 248
    Chapter 16 Essential java.lang and java.util 249
    Wrapper Classes 249
    The Boolean Class 249
    The Character Class 250
    The Byte, Short, Integer, and Long Classes 250
    The Float and Double Classes 251
    Using Wrapper Classes 251
    Exercise 16.1 252
    Working with the Math Class 252
    abs() 252
    ceil() 253
    floor() 253
    max() 254
    min() 254
    random() 254
    round() 254
    sqrt() 255
    sin() 255
    cos() 255
    tan() 255
    Exercise 16.2 255
    The String and StringBuffer Classes 255
    String Operators 255
    The Immutability of Strings 256
    Methods of the String Class 257
    Exercise 16.3 258
    String Buffers 258
    Exercise 16.4 259
    Collections 260
    Overview of the Collections API 260
    Collection API Essentials 262
    Answers to the Exercises 263
    Review Questions 264
    Answers to Review Questions 267
    Chapter 17 java.io 268
    The java.io Package 268
    InputStream and OutputStream 269
    FilterInputStream and FilterOutputStream 269
    DataInput and DataOutput 271
    Reader and Writer 272
    Working with Files 273
    Testing to See if a File Exists 273
    Finding Information about a File Node 274
    Deleting and Renaming Files 274
    Creating Directories 274
    Navigating the File System 274
    Creating Files 274
    Exercise 17.1 275
    Creating Temporary Files 275
    Streams 276
    Sequencing Stream Filters 276
    Exercise 17.2 278
    Reading and Writing Data Streams 278
    Encoded Text Streams 279
    Writing To and Reading From Files 281
    Exercise 17.3 282
    Random Access Files 282
    File Descriptors 284
    Exercise 17.4 285
    Using Buffered Readers to Read Text Input 285
    Using Print Writers to Write Text Output 286
    Answers to the Exercises 288
    Review Questions 290
    Answers to Review Questions 291
    Chapter 18 java.awt: Graphics and Components 293
    The Abstract Windowing Toolkit (AWT) 293
    AWT Essentials 295
    Applets and AWT 296
    The paint() Method 297
    Repainting 297
    paint() and the Graphics Class 298
    Smoother Graphics 298
    Drawing Using a Graphics Object 299
    drawString() 300
    drawLine() 300
    drawRect(), fillRect() 301
    drawPolygon(), fillPolygon() 302
    drawArc(), fillArc() 302
    drawImage() 304
    Exercise 18.1 304
    The Image Class 304
    Creating a Blank Image 304
    Loading or Transferring an Image 305
    Using an ImageObserver 306
    Exercise 18.2 308
    Working with Frame Windows 308
    Constructing the Frame 308
    Sizing the Frame 308
    Setting the Frame Title 309
    Closing the Frame Window 309
    Creating a Frame Window in An Application 310
    Creating a Frame Window in An Applet 311
    How Java Arranges Components Within Containers 313
    The Component Class, Subclasses, and Methods 313
    TextArea 313
    TextField 315
    List 315
    Exercise 18.3 316
    Key Component Methods 317
    Answers to the Exercises 319
    Review Questions 321
    Answers to Review Questions 322
    Chapter 19 java.awt: Layout 323
    Components and Layout Managers 323
    Layout Manager Essentials 323
    Using Layout Managers 324
    FlowLayout 324
    BorderLayout 326
    GridLayout 330
    Other Types of Layout Managers 332
    Default Layout Managers 332
    Exercise 19.1 332
    Answers to the Exercises 333
    Review Questions 334
    Answers to Review Questions 335
    Chapter 20 java.awt: Event Handling 336
    Event Classes 336
    Listening for Events 337
    The Listener Interfaces 339
    ActionListener 339
    Interface Method 339
    AdjustmentListener 340
    ComponentListener 340
    ContainerListener 340
    FocusListener 341
    ItemListener 341
    KeyListener 341
    MouseListener 341
    MouseMotionListener 342
    TextListener 342
    WindowListener 342
    Implementing a Listener Interface 343
    Exercise 20.1 344
    Semantic and Low-Level Events 344
    ActionEvent 344
    AdjustmentEvent 344
    ItemEvent 345
    AWTEvent Subclasses 345
    AWTEvent 345
    ActionEvent 345
    AdjustmentEvent 346
    ComponentEvent 346
    ContainerEvent 346
    FocusEvent 346
    InputEvent 346
    ItemEvent 346
    KeyEvent 346
    MouseEvent 347
    PaintEvent 347
    TextEvent 347
    WindowEvent 347
    Exercise 20.2 347
    Extending Adapter Classes 347
    Exercise 20.3 348
    Answers to the Exercises 348
    Review Questions 351
    Answers to Review Questions 352
    Chapter 21 Sun Certified Programmer Practice Exam 1 353
    Practice Exam Number 1 353
    Questions 353
    Answers to Exam Questions 374
    Chapter 22 Sun Certified Programmer Practice Exam 2 377
    Practice Exam Number 2 377
    Questions 377
    Answers to Exam Questions 393
    Chapter 23 Sun Certified Programmer Practice Exam 3 396
    Practice Exam Number 3 396
    Questions 396
    Answers to Exam Questions 416
    Part II Studying for The Developer誷 Exam 419
    Chapter 24 Developer Exam Roadmap 420
    A Quick Overview 420
    Concepts You Should Know Before Getting Started 421
    The Programming Assignment 421
    The Essay Exam 423
    How to Sign Up For and Take the Exams 424
    How to Acquire the Programming 424
    Strategies for Approaching the Developer Assignment 425
    Chapter 25 Developing with Java 426
    Styles and Conventions 427
    Identifiers 427
    Comments 427
    Error Handling 427
    Java誷 Documentation Problem 428
    javadoc 429
    Helping javadoc 429
    javadoc Tags 432
    Variables 432
    Classes 434
    Methods 434
    Rules for Using javadoc Comments and Tags 435
    Examples of javadoc Comments and Tags 435
    Abstract Classes 438
    Interfaces 438
    Grouping Behavior 438
    Enforcing Your API 438
    Identifying Intent 439
    Exercise 25.1 439
    Packages 439
    Creating Packages 439
    Restricting Access 440
    Defining Subsystems 440
    Exercise 25.2 441
    Defining Access Methods 441
    Exercise 25.3 443
    Answers to the Exercises 444
    Review Questions 446
    Answers to Review Questions 447
    Chapter 26 Accessing and Managing Databases 448
    Roll-Your-Own Databases 449
    Accessing Databases from Multiple Clients 451
    Two-Tiered and Three-Tiered Architectures 452
    Using Java APIs 453
    Remote Method Invocation 453
    Defining a Remote Interface 454
    Defining a Remote Class 454
    Defining the Class, Interface, and Constructor 455
    Installing the Security Manager and Registering the Bootstrap Naming Service 458
    Invoking Remote Objects 459
    Stubs and Skeletons 461
    Getting Things Going 461
    Exercise 26.1 462
    JDBC 462
    The Need for Drivers 462
    Using ODBC 463
    Opening a Connection to a Database 464
    Interacting with a Database 464
    An Example of Using ODBC with Microsoft Access 465
    Exercise 26.2 466
    Answers to the Exercises 467
    Review Questions 468
    Answers to Review Questions 469
    Chapter 27 Network Programming and Communication 470
    A TCP/IP Primer 470
    Ports and Sockets 472
    Streams 473
    Designing Servers and Clients 473
    Handling Multiple Clients 474
    Client Issues 475
    The Networking Package 476
    InetAddress 476
    Socket and ServerSocket 476
    Internet Streams 478
    Client-Server Examples 479
    Writing a Single-Client Server in Java 479
    server() 487
    client() 488
    action() 488
    run() for SingleChatReceive 488
    Cleaning Up 489
    Writing a Multi-Client Server in Java 489
    server() 494
    run() 494
    broadcast() 495
    cleanUp() 495
    The Client 495
    Cleaning Up 499
    Exercise 27.1 499
    Exercise 27.2 500
    Uniform Resource Locator 500
    Answers to the Exercises 501
    Review Questions 511
    Answers to Review Questions 512
    Chapter 28 Designing Application Interfaces 513
    Mix and Match! 513
    Using One Layout Manager 514
    Exercise 28.1 520
    Changing Your Look 520
    Text 520
    Font and Color 521
    Replacing a Component 521
    Exercise 28.2 521
    Working with Frames 522
    Closing the Frame 522
    Making an Applet a Standalone Application 523
    Exercise 28.3 523
    Answers to the Exercises 523
    Review Questions 527
    Answers to Review Questions 528
    Chapter 29 Sun Certified Developer Practice Programming Assignment 529
    The Scenario 529
    The Prototype Specifications 530
    The Design Completed So Far 530
    The New Design 532
    The Code Completed So Far 533
    What You Will Add to the Code 537
    The Database 538
    The Server 538
    The Client 538
    The User Interface 538
    The Protocol 538
    Making a New Reservation 539
    Delete a Passenger誷 Reservation 539
    Finding a Passenger誷 Seat 539
    Finding All Open Seats 539
    Retrieving the List of Passengers 539
    What the User Interface Should Look Like when You誶e Done 539
    Updating the Passenger List 541
    Final Words of Advice 541
    One Possible Answer for the Client Side 542
    Client.java 542
    TopFrame.java 545
    EdnaUI.java 545
    NewPassenger.java 548
    DeletePassenger.java 549
    One Possible Answer for the Server Side 551
    Server.java (Including ClientServerThread) 551
    The Three Missing Methods from DB.java 558
    Chapter 30 Sun Certified Developer Practice Essay Exam 560
    Questions 560
    Answers 561
    Part III Appendices 563
    Appendix A What誷 on the CD-ROM 564
    How the CD is Organized 564
    Source Code 564
    Sun誷 JDK 564
    Where to Find More 564
    What Is the Test Engine? 565
    Appendix B The JDK 566
    The Pieces of the JDK 566
    The Compiler 566
    The Runtime Environment for Stand-Alone Programs 567
    The Documentation Tool 567
    The Applet Viewer 568

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