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Essential C#2.0(英文版)
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Essential C#2.0(英文版)

  • 作者:Mark Michaelis
  • 出版社:人民邮电出版社
  • ISBN:9787115166876
  • 出版日期:2007年12月01日
  • 页数:720
  • 定价:¥95.00
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    内容提要
    本书以大量实例,详尽地阐述了C# 2.0的核心特性,指导方针和*佳实践。书中代码采用了专门的格式,并采用 “知识地图”的形式概括出每一章的主要内容。
    本书全面讲解了C#语言,读者从中能够学到:C#基本数据类型、值类型、引用类型、类型转换和数组;运算符、控制流、循环、条件逻辑和顺序编程;方法、参数、异常处理和结构化编程;类、遗传、结构接口和面向对象编程;结构良好的类型、运算符重载、命名空间和垃圾回收;泛型、集合和迭代子;映射、属性和声明性编程;线程、同步和多线程模式;互操作性和不**代码;C#通用语言基础结构(CLI)。
    本书内容全面系统,并经过精心编排,相信无论是初学编程的新手、有其他语言编程经验的***或是专业C#程序员,阅读本书都将受益匪浅。
    目录
    1 Introducing C#
    Hello, World
    Compiling and Running the Application
    Managed Execution and the Common Language Infrastructure
    C# Syntax Fundamentals
    C# Keywords
    Type Definition
    Main
    Statements and Statement Delimiters
    Whitespace
    Working with Variables
    Data Types
    Declaring a Variable
    Assigning a Variable
    Using a Variable
    Console Input and Output
    Getting Input from the Console
    Writing Output to the Console
    Comments
    Common Intermediate Language and ILDASM
    2 Data Types
    Fundamental Numeric Types
    Integer Types
    Floating-Point Types (float, double)
    Decimal Type
    Literal Values
    More Fundamental Types
    Boolean Type (bool)
    Character Type (char)
    Strings
    null and void
    null
    The void Nontype
    Categories of Types
    Value Types
    Reference Types
    Nullable Modifier
    Conversions between Data Types
    Explicit Cast
    Implicit Cast
    Type Conversion without Casting
    Arrays
    Declaring an Array
    Instantiating and Assigning Arrays
    Using an Array
    Strings as Arrays
    Common Errors
    3 Operators and Control Flow
    Operators
    Plus and Minus Unary Operators (+, -)
    Arithmetic Binary Operators (+, -, *, /, %)
    Parenthesis Operator
    Assignment Operators (+=, -=, *=, /=, %=)
    Increment and Decrement Operators (++, --)
    Constant Expressions (const)
    Introducing Flow Control
    if Statement
    Nested if
    Code Blocks ({})
    Scope
    Boolean Expressions
    Relational and Equality Operators
    Logical Boolean Operators
    Logical Negation Operator (!)
    Conditional Operator (?)
    Bitwise Operators ( , , |, &, ^, ~)
    Shift Operators ( , , =, =)
    Bitwise Operators (&, |, ^)
    Bitwise Assignment Operators (&=, |=, ^=)
    Bitwise Complement Operator (~)
    Control Flow Statements, Continued
    The while and do/while Loops
    The for loop
    The foreach Loop
    The switch Statement
    Jump Statements
    The break Statement
    The continue Statement
    The goto Statement
    C# Preprocessor Directives
    Excluding and Including Code (#if, #elif, #else, #endif)
    Defining Preprocessor Symbols (#define, #undef)
    Emitting Errors and Warnings (#error, #warning)
    Turning Off Warning Messages (#pragma)
    nowarn: warn list Option
    Specifying Line Numbers (#line)
    Hints for Visual Editors (#region, #endregion)
    4 Methods and Parameters
    Calling a Method
    Namespace
    Type Name
    Scope
    Method Name
    Parameters
    Method Return
    Statement versus Method Call
    Declaring a Method
    Parameter Declaration
    Method Return Declaration
    The using Directive
    Aliasing
    Returns and Parameters on Main()
    Parameters
    Value Parameters
    Reference Parameters (ref)
    Output Parameters (out)
    Parameter Arrays (params)
    Recursion
    Method Overloading
    Basic Error Handling with Exceptions
    Trapping Errors
    Reporting Errors Using a throw Statement
    5 Classes
    Defining and Instantiating a Class
    Instance Fields
    Declaring an Instance Field
    Accessing an Instance Field
    Instance Methods
    Using the this Keyword
    Access Modifiers
    Constructors
    Declaring a Constructor
    Default Constructors
    Overloading Constructors
    Calling Another Constructor Using this
    Static
    Static Fields
    Static Methods
    Static Constructors
    Static Classes
    const and readonly Modifiers
    const
    readonly
    Properties
    Declaring a Property
    Naming Conventions
    Static Properties
    Using Properties with Validation
    Read-Only and Write-Only Properties
    Access Modifiers on Getters and Setters
    Properties as Virtual Fields
    Properties and Method Calls Not Allowed as ref or out Parameter Values
    Nested Classes
    Partial Classes
    6 Inheritance
    Derivation
    Casting between Base and Derived Types
    Support for Parameter Covariance and Contravariance
    private Access Modifier
    protected Access Modifier
    Single Inheritance
    Sealed Classes
    Overriding the Base Class
    virtual Modifier
    new Modifier
    sealed Modifier
    base Member
    Constructors
    Abstract Classes
    Everything Ultimately Derives from System.Object
    Verifying the Underlying Type with the is Operator
    Conversion Using the as Operator
    7 Interfaces
    Introducing Interfaces
    Polymorphism through Interfaces
    Interface Implementation
    Explicit Member Implementation
    Implicit Member Implementation
    Explicit versus Implicit Interface Implementation
    Casting between the Implementing Class and Its Interfaces
    Interface Inheritance
    Multiple Interface Inheritance
    Implementing Multiple Inheritance via Interfaces
    Versioning
    Interfaces Compared with Classes
    8 Value Types
    Structs
    Initializing structs
    Using the default Operator
    Inheritance and Interfaces with Value Types
    Boxing
    Enums
    Type Compatibility between Enums
    Converting between Enums and Strings
    Enums as Flags
    9 Well-Formed Types
    Overriding object Members
    Overriding ToString()
    Overriding GetHashCode()
    Overriding Equals()
    Guidelines for Implementing Equality
    Operator Overloading
    Comparison Operators (==, !=, , , =, =)
    Binary Operators (+, -, *, /, %, &, |, ^, , )
    Combining Assignment with Binary Operators (+=, -=, *=, /=, %=, &=...) 337
    Conditional Logical Operators (&&, ||)
    Unary Operators (+, -, !, ~, ++, --, true, false)
    Conversion Operators
    Guidelines for Conversion Operators
    Referencing Other Assemblies
    Changing the Assembly Target
    Encapsulation of Types
    Referencing an Assembly
    Defining Namespaces
    Namespace Alias Qualifier
    XML Comments
    Associating XML Comments with Programming Constructs
    Generating an XML Documentation File
    Garbage Collection
    Weak References
    Resource Cleanup
    Finalizers
    Deterministic Finalization with the using Statement
    Garbage Collection and Finalization
    Resource Utilization and Finalization Guidelines
    10 Exception Handling
    Multiple Exception Types
    Catching Exceptions
    General Catch Block
    Guidelines for Exception Handling
    Defining Custom Exceptions
    11 Generics
    C# without Generics
    Introducing Generic Types
    Using a Generic Class
    Defining a Simple Generic Class
    Benefits of Generics
    Type Parameter Naming Guidelines
    Generic Interfaces and Structs
    Defining a Constructor and a Finalizer
    Specifying a Default Value
    Multiple Type Parameters
    Nested Generic Types
    Type Compatibility between Generic Classes with Type-Compatible Type Parameters
    Constraints
    Interface Constraints
    Base Class Constraints
    struct/class Constraints
    Multiple Constraints
    Constructor Constraints
    Constraint Inheritance
    Generic Methods
    Type Inferencing
    Specifying Constraints
    Generic Internals
    Instantiating Generics Based on Value Types
    Instantiating Generics Based on Reference Types
    12 Collections
    Primary Collection Classes
    List Collections: List T and ArrayList
    Dictionary Collections: Dictionary TKey, TValue and Hashtable
    Sorted Collections: SortedDictionary TKey, TValue and SortedList T
    Stack Collections: Stack T and Stack
    Queue Collections: Queue T and Queue
    Linked Lists: LinkedList T
    Introducing Collection Class Interfaces
    IList T versus IDictionary TKey, TValue
    IComparable T
    ICollection T
    Iterating Using a foreach Loop
    Providing an Index Operator
    Returning Null or an Empty Collection
    Iterators
    Defining an Iterator
    Iterator Syntax
    Yielding Values from an Iterator
    Iterators and State 453
    More Iterator Examples 455
    Placing a yield return within a Loop
    Canceling Further Iteration: yield break
    Creating Multiple Iterators in a Single Class
    yield Statement Characteristics
    13 Delegates and Events
    Method Pointers
    Defining the Scenario
    Delegate Data Types
    Delegate Internals
    Defining a Delegate Type
    Instantiating a Delegate
    Anonymous Methods
    Outer Variables
    Multicast Delegates and the Observer Pattern
    Coding the Observer Pattern with Delegates
    Sequential Invocation
    Events
    Why Events?
    Declaring an Event
    Coding Conventions
    Generics and Delegates
    Customizing the Event Implementation
    14 Reflection and Attributes
    Refiection
    Accessing Metadata Using System.Type
    Member Invocation
    Refiection on Generic Types
    Attributes
    Custom Attributes
    Looking for Attributes
    Initializing an Attribute through a Constructor
    System.AttributeUsageAttribute
    Named Parameters
    15 Multithreading
    Running and Controlling a Separate Thread
    Starting a Thread
    Thread Management
    Passing Parameters to Threads
    Thread Pooling
    Unhandled Exceptions
    Synchronization
    Synchronization Using Monitor
    Using the lock Keyword
    Choosing a lock Object
    Why to Avoid Locking on this and typeof(type)
    Declaring Fields as volatile
    Using the System.Threading.Interlocked Class
    Event Notification with Multiple Threads
    Synchronization Design Best Practices
    More Synchronization Types
    Timers
    16 Multithreading Patterns
    Asynchronous Results Pattern
    Introducing the Asynchronous Results Pattern
    Passing Data to and from an Alternate Thread
    Receiving Notification of Thread Completion
    Passing Arbitrary State
    Asynchronous Results Conclusions
    Background Worker Pattern
    Establishing the Pattern
    Exception Handling
    Windows Forms
    17 Platform Interoperability and Unsafe Code
    Platform Invoke
    Declaring External Functions
    Parameter Data Types
    Using ref Rather Than Pointers
    Using StructLayoutAttribute for Sequential Layout
    Error Handling
    Using SafeHandle
    Calling External Functions
    Simplifying API Calls with Wrappers
    Function Pointers Map to Delegates
    Guidelines
    Pointers and Addresses
    Unsafe Code
    Pointer Declaration
    Assigning a Pointer
    Dereferencing a Pointer
    Accessing the Member of a Referent Type
    18 The Common Language Infrastructure
    Defining the Common Language Infrastructure (CLI)
    CLI Implementations
    C# Compilation to Machine Code
    Runtime
    Garbage Collection
    Garbage Collection on .NET
    Type Safety
    Code Access Security
    Platform Portability
    Performance
    Application Domains
    Assemblies, Manifests, and Modules
    Common Intermediate Language (CIL)
    Common Type System (CTS)
    Common Language Specification (CLS)
    Base Class Library (BCL)
    Metadata
    A Downloading and Installing the C# Compiler and the CLI Platform
    B Complete Source Code Listings
    C C# 2.0 Topics
    Index

    与描述相符

    100

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