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操作系统-精髓与设计原理-(第七版)-英文版
出版日期:2013年07月
ISBN:9787121206764 [十位:7121206765]
页数:556      
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《操作系统-精髓与设计原理-(第七版)-英文版》内容提要:
本书是一本关于操作系统的概念、结构和机制的教材,其目的是尽可能清楚和全面地展示现代操作系统的本质和特点;同时,本书也是讲解操作系统的经典教材,不仅系统地讲述了操作系统的基本概念、原理和方法,而且以当代*流行的操作系统——Windows 7、UNIX和Linux为例,全面清楚地展现了当代操作系统的本质和特点。与本书配套的专用网站,为帮助教师和学生理解书中内容,提供了及时、生动的材料。 操作系统-精髓与设计原理-(第七版)-英文版_William Stallings(威廉.斯托林斯)_电子工业出版社_
《操作系统-精髓与设计原理-(第七版)-英文版》图书目录:
Chapter 1 Operating System Overview
1.1 Operating System Objectives and Functions
1.2 The Evolution of Operating Systems
1.3 Major Achievements
1.4 Developments Leading to Modern Operating Systems
1.5 Virtual Machines
1.6 OS Design Considerations for Multiprocessor and Multicore
1.7 Microsoft Windows Overview
1.8 Traditional UNIX Systems
1.9 Modern UNIX Systems
1.10 Linux
1.11 Linux VServer Virtual Machine Architecture
1.12 Recommended Reading and Web Sites
1.13 Key Terms, Review Questions, and Problems
Chapter 2 Process Description and Control
2.1 What Is a Process?
2.2 Process States
2.3 Process Description
2.4 Process Control
2.5 Execution of the Operating System
2.6 Security Issues
2.7 UNIX SVR4 Process Management
2.8 Summary
2.9 Recommended Reading
2.10 Key Terms, Review Questions, and Problems
Chapter 3 Threads
3.1 Processes and Threads
3.2 Types of Threads
3.3 Multicore and Multithreading
3.4 Windows 7 Thread and SMP Management
3.5 Solaris Thread and SMP Management
3.6 Linux Process and Thread Management
3.7 Mac OS X Grand Central Dispatch
3.8 Summary
3.9 Recommended Reading
3.10 Key Terms, Review Questions, and Problems
Chapter 4 Concurrency: Mutual Exclu- sion and Synchronization
4.1 Principles of Concurrency
4.2 Mutual Exclusion: Hardware Support
4.3 Semaphores
4.4 Monitors
4.5 Message Passing
4.6 Readers/Writers Problem
4.7 Summary
4.8 Recommended Reading
4.9 Key Terms, Review Questions, and Problems
Chapter 5 Concurrency: Deadlock and Starvation
5.1 Principles of Deadlock
5.2 Deadlock Prevention
5.3 Deadlock Avoidance
5.4 Deadlock Detection
5.5 An Integrated Deadlock Strategy
5.6 Dining Philosophers Problem
5.7 UNIX Concurrency Mechanisms
5.8 Linux Kernel Concurrency Mechanisms
5.9 Solaris Thread Synchronization Primitives
5.10 Windows 7 Concurrency Mechanisms
5.11 Summary
5.12 Recommended Reading
5.13 Key Terms, Review Questions, and Problems
Chapter 6 Memory Management
6.1 Memory Management Requirements
6.2 Memory Partitioning
6.3 Paging
6.4 Segmentation
6.5 Security Issues
6.6 Summary
6.7 Recommended Reading
6.8 Key Terms, Review Questions, and Problems
6A Loading and Linking
Chapter 7 Virtual Memory
7.1 Hardware and Control Structures
7.2 Operating System Software
7.3 UNIX and Solaris Memory Management
7.4 Linux Memory Management
7.5 Windows Memory Management
7.6 Summary
7.7 Recommended Reading and Web Sites
7.8 Key Terms, Review Questions, and Problems
Chapter 8 Uniprocessor Scheduling
8.1 Types of Processor Scheduling
8.2 Scheduling Algorithms
8.3 Traditional UNIX Scheduling
8.4 Summary
8.5 Recommended Reading
8.6 Key Terms, Review Questions, and Problems
Chapter 9 Multiprocessor and Real-Time Scheduling
9.1 Multiprocessor Scheduling
9.2 Real-Time Scheduling
9.3 Linux Scheduling
9.4 UNIX SVR4 Scheduling
9.5 UNIX FreeBSD Scheduling
9.6 Windows Scheduling
9.7 Linux Virtual Machine Process Scheduling
9.8 Summary
9.9 Recommended Reading
9.10 Key Terms, Review Questions, and Problems
Chapter 10 I/O Management and Disk Scheduling
10.1 I/O Devices
10.2 Organization of the I/O Function
10.3 Operating System Design Issues
10.4 I/O Buffering
10.5 Disk Scheduling
10.6 RAID
10.7 Disk Cache
10.8 UNIX SVR4 I/O
10.9 Linux I/O
10.10 Windows I/O
10.11 Summary
10.12 Recommended Reading
10.13 Key Terms, Review Questions, and Problems
Chapter 11 File Management
11.1 Overview
11.2 File Organization and Access
11.3 B-Trees
11.4 File Directories
11.5 File Sharing
11.6 Record Blocking
11.7 Secondary Storage Management
11.8 File System Security
11.9 UNIX File Management
11.10 Linux Virtual File System
11.11 Windows File System
11.12 Summary
11.13 Recommended Reading
11.14 Key Terms, Review Questions, and Problems
References
《操作系统-精髓与设计原理-(第七版)-英文版》文章节选:
Polymorphism: Internally, Windows uses a common set of API functions to manipulate objects of any type; this is a feature of polymorphism, as defined in Appendix D. However, Windows is not completely polymorphic because there are many APIs that are specific to a single object type.The reader unfamiliar with object-oriented concepts should review Appendix D.
Not all entities in Windows are objects. Objects are used in cases where data are intended for user mode access or when data access is shared or restricted. Among the entities represented by objects are files, processes, threads, semaphores, timers, and graphical windows. Windows creates and manages all types of objects in a uniform way, via the object manager. The object manager is responsible for creat- ing and destroying objects on behalf of applications and for granting access to an object's services and data.
Each object within the Executive, sometimes referred to as a kernel object (to distinguish from user-level objects not of concern to the Executive), exists as a memory block allocated by the kernel and is directly accessible only by kernel mode components. Some elements of the data structure (e.g., object name, security parameters, usage count) are common to all object types, while other elements are specific to a particular object type (e.g., a thread object's priority). Because these object data structures are in the part of each process's address space accessible only by the kernel, it is impossible for an application to reference these data structures and read or write them directly. Instead, applications manipulate objects indirectly through the set of object manipulation functions supported by the Executive. When an object is created, the application that requested the creation receives back a handle for the object. In essence, a handle is an index into a per-process Executive table containing a pointer to the referenced object. This handle can then be used by any thread within the same process to invoke Win32 functions that work with objects, or can be duplicated into other processes.
Objects may have security information associated with them, in the form of a Security Descriptor (SD). This security information can be used to restrict access to the object based on contents of a token object which describes a par- ticular user. For example, a process may create a named semaphore object with the intent that only certain users should be able to open and use that semaphore. The SD for the semaphore object can list those users that are allowed (or denied) access to the semaphore object along with the sort of. access permitted (read, write, change, etc.).
In Windows, objects may be either named or unnamed. When a process creates an unnamed object, the object manager returns a handle to that object, and the handle is the only way to refer to it. Handles can be inherited by child processes, or duplicated between processes. Named objects are also given a name that other unrelated processes can use to obtain a handle to the object.
……
《操作系统-精髓与设计原理-(第七版)-英文版》编辑推荐与评论:
本书是畅销书作者William Stallings的力作,其第四版层获得美国计算机科学与工程类教材大奖。本书清晰、完整地讲解了现代操作系统的概念、结构和机制。作者全面分析了操作系统设计的**目标和挑战,在线程、并发性、内存管理等主要领域都给出了权威的讲解。本书包含了大量的教学支持材料,是多种人群的理想读物。