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计算机图形学习题与解答(英文版,第2版)
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计算机图形学习题与解答(英文版,第2版)

  • 作者:美.翔
  • 出版社:机械工业出版社
  • ISBN:9787111104179
  • 出版日期:2002年08月01日
  • 页数:347
  • 定价:¥35.00
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    目录
    CHAPTER 1 INTRODUCTION

    1.1 A Mini-survey
    1.2 What's Ahead

    CHAPTER 2 IMAGE REPRESENTATION

    2.1 The RGB Color Model
    2.2 Direct Coding
    2.3 Lookup Table
    2.4 Display Monitor
    2.5 Printer
    2.6 Image Files
    2.7 Settign the Color Attribute of Pixels
    2.8 Example:Visualizing the Mandelbrot Set

    CHAPTER 3 SCAN CONVERSION

    3.1 Scan-Converting a Point
    3.2 Scan-Converting a Line
    3.3 Scan-Converting a Circle
    3.4 Scan-Converting an Ellipse
    3.5 Scan-Converting Arcs and Sectors
    3.6 Scan-Converting a Rectangle
    3.7 Region Filling
    3.8 Scan-Converting a Character
    3.9 Anti-Aliasing
    3.10 Example:Recursively Defined Drawings

    CHAPTER 4 TWO-DIMENSIONAL TRANSFORMATIONS

    4.1 Geometric Transformations
    4.2 Coordinate Transformations
    4.3 Composite Transformations
    4.4 Instance Transformations

    CHAPTER 5 TWO-DIMENSIONAL VIEWING AND CLIPPING

    5.1 Window-to-Viewport Mapping
    5.2 Point Clipping
    5.3 Line Clipping
    5.4 Polygon Clipping
    5.5 Example:A 2D Graphics Pipeline

    CHAPTER 6 THREE-DIMENSIONAL TRANSFORMATIONS

    6.1 Geometric Transformations
    6.2 Coordinate Transformations
    6.3 Composite Transformations
    6.4 Instance Transformations

    CHAPTER 7 MATHEMATICS OF PROJECTION

    7.1 Taxonomy of Projection
    7.2 Perspective Projection
    7.3 Parallel Projection

    CHAPTER 8 THREE-DIMENSIONAL VIEWING AND CLIPPING

    8.1 Three-Dimensional Viewing
    8.2 Clipping
    8.3 Viewing Transformation
    8.4 Example:A 3D Graphics Pipeline

    CHAPTER 9 GEOMETRIC REPRESENTATIONS

    9.1 Simple Geometric Forms
    9.2 Wireframe Models
    9.3 Curved Surfaces
    9.4 Curve Design
    9.5 Polynomial Basis Functions
    9.6 The Problem of Interpolation
    9.7 The Problem of Approximation
    9.8 Curved-Surface Design
    9.9 Transforming Curves and Surfaces
    9.10 Quadric Surfaces
    9.11 Example:Terrain Generation

    CHAPTER 10 HIDDEN SURFACES

    10.1 Depth Comparisons
    10.2 Z-Buffer Algorithm
    10.3 Back-Face Removal
    10.4 The Painter's Algorithm
    10.5 Scan-Line Algorithm
    10.6 Subdivision Algorithm
    10.7 Hidden-Line Elimination
    10.8 The Rendering of Mathematical Surfaces

    CHAPTER 11 COLOR AND SHADING MODELS

    11.1 Light and Color
    11.2 The Phong Model
    11.3 Interpolative Shading Methods
    11.4 Texture

    CHAPTER 12 RAY TRACING

    12.1 The Pinhole Camera
    12.2 A Recursive Ray-Tracer
    12.3 Parametric Vector Representation of a Ray
    12.4 Ray-Surface Intersection
    12.5 Execution Effciency
    12.6 Anti-Aliasing
    12.7 Additional Visual Effects

    Appendix 1 MATHEMATICS FOR TWO-DIMENSIONAL COMPUTER GRAPHICS

    A1.1 The Two-Dimensional Cartesian Coordinate System
    A1.2 The Polar Coordinate System
    A1.3 Vectors
    A1.4 Matrices
    A1.5 Functions and Transformations

    Appendix 2 MATHEMATICS FOR THREE-DIMENSIONAL COMPUTER GRAPHICS

    A2.1 Three-Dimensional Cartesian Coordinates
    A2.2 Curves and Surfaces in Three Dimensions
    A2.3 Vectors in Three Dimensions
    A2.4 Homogeneous Coordinates

    ANSWERS TO SUPPLEMENTARY PROBLEMS

    INDEX

    与描述相符

    100

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